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New 3M dungeon card test

15 Aug

Testing a new design, trying for that old school dungeon  crawl feel.

Arrow pads indicate available pathways.

Player has option to actually build the dungeon map as they play.

 

 

The 2nd option would be for the dungeon cards and encounter cards to be separate, thus having an indicator for the player to draw an encounter card.

 
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Posted by on August 15, 2011 in Uncategorized

 

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